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A Study of Acteme on Users Unexpert of Videogames

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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4553))

Abstract

We present here a heuristic evaluation of the use of videogames among inexperienced players through the notion of acteme. Firstly, we’re going to analyse the evolution of new technologies, videogames, and behaviours of people from childhood to school age by drawing a parallel between adults and children. Secondly, we will take into consideration mass media theorists’ different points of view regarding the introduction of videogames in homes and educational institutions. Third, the role of the main types of interactive games in each formative process of the individual has also been studied. Finally, a guideline has been created with those components of videogames that encourage self-learning and increase attention and motivation of inexpert users.

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Julie A. Jacko

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© 2007 Springer-Verlag Berlin Heidelberg

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Cipolla-Ficarra, F. (2007). A Study of Acteme on Users Unexpert of Videogames. In: Jacko, J.A. (eds) Human-Computer Interaction. HCI Applications and Services. HCI 2007. Lecture Notes in Computer Science, vol 4553. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73111-5_25

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  • DOI: https://doi.org/10.1007/978-3-540-73111-5_25

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73109-2

  • Online ISBN: 978-3-540-73111-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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