Abstract
Online game websites can not only provide players with a hyperspace for enjoying game playing, but also with a service platform for diverse community interactions, information sharing, and online transactions. Based on the four virtual spaces proposed in Angehrn’s (1997) ICDT model: virtual information space (VIS), virtual communication space (VCS), virtual distribution space (VDS) and virtual transaction space (VTS), this research developed a content architecture for analyzing the function interface of online game websites. 26 online game websites are chosen as sample sites. This research found that most of the websites investigated provide good service functions in both VIS, but require further improvement of their VTS functions. Certain suggestions are proposed to the online game websites in Great China area.
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Hsu, CI., Chiu, C., Su, C.H., Wu, PJ., Yang, Y.J. (2007). Function Interfaces Assessment of Online Game Websites in Great China Area Using Content Analysis. In: Smith, M.J., Salvendy, G. (eds) Human Interface and the Management of Information. Interacting in Information Environments. Human Interface 2007. Lecture Notes in Computer Science, vol 4558. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73354-6_37
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DOI: https://doi.org/10.1007/978-3-540-73354-6_37
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