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Rich Internet Architectures for Browser-Based Multiplayer Real-Time Games – Design and Implementation Issues of virtual-kicker.com

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 4658))

Abstract

With the ongoing evolvement of Rich Internet Application (RIA) technology, browser-based game development has reached a point where exciting real-time applications with remote players can be produced and distributed quickly and easily. However, as the browser is a very different operating environment and interactive experience from that of classical game software, browser-based real-time multiplayer games involve gaming architectures that are distinct from their classical counterparts. Elaborating on the case of an online tabletop soccer game with two remote players, this paper presents the design and implementation of two distinct architectural models that RIA developers can fall back on when implementing distributed, browser-based real-time applications.

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Tomoya Enokido Leonard Barolli Makoto Takizawa

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© 2007 Springer-Verlag Berlin Heidelberg

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Häsel, M. (2007). Rich Internet Architectures for Browser-Based Multiplayer Real-Time Games – Design and Implementation Issues of virtual-kicker.com. In: Enokido, T., Barolli, L., Takizawa, M. (eds) Network-Based Information Systems. NBiS 2007. Lecture Notes in Computer Science, vol 4658. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74573-0_17

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  • DOI: https://doi.org/10.1007/978-3-540-74573-0_17

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-74572-3

  • Online ISBN: 978-3-540-74573-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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