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A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework

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Intelligent Virtual Agents (IVA 2007)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4722))

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Abstract

This article describes an attempt to build a quiz game kiosk for show-room use based on the Generic Embodied Conversational Agent (GECA) Framework [1] that provides a general purpose architecture for connecting modularized ECA functional components for multimodal human-agent interactions.

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References

  1. Huang, H., Cerekovic, A., Pandzic, I., Nakano, Y., Nishida, T.: A Script Driven Multimodal Embodied Conversational Agent Based on a Generic Framework. In: Pelachaud, C., et al. (eds.) IVA 2007. LNCS, vol. 4722, pp. 381–382. Springer, Heidelberg (2007)

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  2. Artificial Intelligence Markup Language (AIML), http://www.alicebot.org/

  3. Nakano, Y., Okamoto, M., Kawahara, D., Li, Q., Nishida, T.: Converting Text into Agent Animations: Assigning Gestures to Text. In: Proceedings of The Human Language Technology Conference (2004)

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  4. visage|SDK, visage technologies, http://www.visagetechnologies.com/index.html

  5. Becker, C., Kopp, S., Wachsmuth, I.: Simulating the emotion dynamics of a multimodal conversational agent. In: André, E., Dybkjær, L., Minker, W., Heisterkamp, P. (eds.) ADS 2004. LNCS (LNAI), vol. 3068, pp. 154–165. Springer, Heidelberg (2004)

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Catherine Pelachaud Jean-Claude Martin Elisabeth André Gérard Chollet Kostas Karpouzis Danielle Pelé

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© 2007 Springer-Verlag Berlin Heidelberg

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Huang, HH., Inoue, T., Cerekovic, A., Pandzic, I.S., Nakano, Y., Nishida, T. (2007). A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework. In: Pelachaud, C., Martin, JC., André, E., Chollet, G., Karpouzis, K., Pelé, D. (eds) Intelligent Virtual Agents. IVA 2007. Lecture Notes in Computer Science(), vol 4722. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74997-4_50

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  • DOI: https://doi.org/10.1007/978-3-540-74997-4_50

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-74996-7

  • Online ISBN: 978-3-540-74997-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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