Abstract
In this paper, we present our egocentric interaction model for recog nizing and supporting everyday human activities. We explain how it allows designers of ubiquitous computing systems to view physical (real) and virtual (digital) objects as residing in one single space and how sets of objects in the vicinity of a specific human actor can be classified based on human perceptual characteristics such as what can be observed and what can be manipulated. We also propose a wearable computer architecture that is based on the egocentric interaction model which potentially could facilitate the development of Ubiqui tous Computing applications by letting an operating system take care of main taining communication with worn and instrumented sensors as well as computing devices. Finally, we present our first steps in implementing an activ ity-aware wearable support system for people suffering mild dementia based on the proposed model and architecture.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Aberer, K., Hauswirth, M., Salehi, A.: The Global Sensor Networks middleware for efficient and flexible deployment and interconnection of sensor networks. Technical report LSIR-REPORT-2006-006
Backman, A.: Colosseum3D - Authoring Framework for Virtual Environments. In: Proceedings of EUROGRAPHICS Workshop IPT & EGVE Workshop, pp. 225–226 (2005)
Bhatt, R.: Comparing the Performance of ADLs in “Virtual” and “Real Life” Environments. Dept. of Computing Science, Umeå university, report UMINF-06.40 (2006)
Christensen, H.B., Bardram, J.: Supporting Human Activities - Exploring Activity-Centered Computing. In: Borriello, G., Holmquist, L.E. (eds.) UbiComp 2002. LNCS, vol. 2498, pp. 107–116. Springer, Heidelberg (2002)
Dey, A.K.: Providing Architectural Support for Building Context-Aware Applications. Ph. D. Thesis Dissertation, College of Computing, Georgia Tech. (2000)
Finkenzeller, K.: RFID Handbook, 2nd edn. John Wiley and Sons, New York (2003)
Fritzke, B.A: Growing neural gas network learns topologies. In: Tesauro, G., Touretzky, D.S., Leen, T.K. (eds.) Advances in Neural Information Processing Systems, vol. 7, pp. 625–632. MIT Press, Cambridge, MA (1995)
Garlan, D., Siewiorek, D., Smailagic, A., Steenkiste, P.: Project Aura: Towards Distraction-Free Pervasive Computing. IEEE Pervasive Computing, special issue on Integrated Pervasive Computing Environments 21(2), 22–31 (2002)
Ishii, H., Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In: Proceedings of CHI 1997, pp. 234–241. ACM Press, New York (1997)
Janlert, L.-E.: Putting Pictures in Context. In: Proceedings of AVI 2006, pp. 463–466. ACM Press, New York (2006)
Mackay, W., Fayard, A.-L., Frobert, L., Médini, L.: Reinventing the Familiar: Exploring an Augmented Reality Design Space for Air Traffic Control. In: Proceedings of ACM CHI 1998, Los Angeles, pp. 558–565. ACM Press, New York (1998)
Nardi, B. (ed.): Context and Consciousness: Activity Theory and Human-Computer Interaction. MIT Press, Cambridge (1995)
Patterson, D., Fox, D., Kautz, H., Philipose, M.: Fine-Grained Activity Recognition by Aggregating Abstract Object Usage. In: Ninth IEEE International Symposium on Wearable Computers (2005)
Pederson, T.: Magic Touch: A Simple Object Location Tracking System Enabling the Development of Physical-Virtual Artefacts in Office Environments. In: Journal of Personal and Ubiquitous Computing, vol. 5, pp. 54–57. Springer, Heidelberg (2001)
Pederson, T.: From Conceptual Links to Causal Relations — Physical-Virtual Artefacts in Mixed-Reality Space. PhD thesis, Dept. of Computing Science, Umeå university, report UMINF-03.14 (2003) ISBN 91-7305-556-5
Philipose, M., Fishkin, K., Perkowitz, M., Patterson, D., Fox, D., Kautz, H., Hähnel, D.: Inferring Activities from Interactions with Objects. IEEE Pervasive Computing, 50–57 (October 2004)
Rabiner, L.: A Tutorial on Hidden Markov Models and Selected Applications in Speech Recognition. In: Proceedings of the IEEE, vol. 77(2), IEEE Computer Society Press, Los Alamitos (February 1989)
Satyanarayanan, M.: Pervasive computing: vision and challenges. IEEE Personal Communications 8(4), 10–17 (2001)
Schmidt, A.: Implicit Human Computer Interaction Through Context. Personal Technologies 4(2&3), 191–199 (2000)
Shneiderman, B.: The future of interactive systems and the emergence of direct manipulation. Behaviour and Information Technology 1, 237–256 (1982)
Starner, T.: The Challenges of Wearable Computing: Part 1 & 2. IEEE Micro 21(4), 44–52, 54–67 (2001)
Suchman, L.: Plans and situated actions: the problem of human machine interaction. Cambridge University Press, Cambridge (1987)
Surie, D., Pederson, T., Lagriffoul, F., Janlert, L., Sjölie, D.: Activity Recognition using an Egocentric Perspective of Everyday Objects. In: UIC 2007. Proceedings of IFIP 2007 International Conference on Ubiquitous and Intelligent Computing, Hong Kong, Springer, Heidelberg (July 11-13, 2007)
Want, R., Pering, T., Danneels, G., Kumar, M., Sundar, M., Light, J.: The Personal Server: Changing the Way We Think about Ubiquitous Computing. In: Borriello, G., Holmquist, L.E. (eds.) UbiComp 2002. LNCS, vol. 2498, Springer, Heidelberg (2002)
Weiser, M.: The Computer for the 21st Century. Scientific American 265(3), 66–75 (1991)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Pederson, T., Surie, D. (2007). Towards an Activity-Aware Wearable Computing Platform Based on an Egocentric Interaction Model. In: Ichikawa, H., Cho, WD., Satoh, I., Youn, H.Y. (eds) Ubiquitous Computing Systems. UCS 2007. Lecture Notes in Computer Science, vol 4836. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-76772-5_17
Download citation
DOI: https://doi.org/10.1007/978-3-540-76772-5_17
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-76771-8
Online ISBN: 978-3-540-76772-5
eBook Packages: Computer ScienceComputer Science (R0)