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Interactive Glyph Placement for Tensor Fields

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 4841))

Abstract

Visualization of glyphs has a long history in medical imaging but gains much more power when the glyphs are properly placed to fill the screen. Glyph packing is often performed via an iterative approach to improve the location of glyphs. We present an alternative implementation of glyph packing based on a Delaunay triangulation to speed up the clustering process and reduce costs for neighborhood searches. Our approach does not require a re–computation of acceleration structures when a plane is moved through a volume, which can be done interactively. We provide two methods for initial placement of glyphs to improve the convergence of our algorithm for glyphs larger and glyphs smaller than the data set’s voxel size. The main contribution of this paper is a novel approach to glyph packing that supports simpler parameterization and can be used easily for highly efficient interactive data exploration, in contrast to previous methods.

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George Bebis Richard Boyle Bahram Parvin Darko Koracin Nikos Paragios Syeda-Mahmood Tanveer Tao Ju Zicheng Liu Sabine Coquillart Carolina Cruz-Neira Torsten Müller Tom Malzbender

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© 2007 Springer-Verlag Berlin Heidelberg

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Hlawitschka, M., Scheuermann, G., Hamann, B. (2007). Interactive Glyph Placement for Tensor Fields. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2007. Lecture Notes in Computer Science, vol 4841. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-76858-6_33

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  • DOI: https://doi.org/10.1007/978-3-540-76858-6_33

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-76857-9

  • Online ISBN: 978-3-540-76858-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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