Abstract
In this paper we present the utilization of advanced programming techniques on current graphics hardware to improve the performance of remote rendering for interactive applications. We give an overview of existing systems in remote rendering and focus on some general bottlenecks of remote visualization. Afterwards we describe current developments in graphics hardware and software and outline how they can be used to increase the performance of remote graphics systems. Finally we present some results and benchmarks to confirm the validity of our work.
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Lietsch, S., Marquardt, O. (2007). A CUDA-Supported Approach to Remote Rendering. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2007. Lecture Notes in Computer Science, vol 4841. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-76858-6_70
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DOI: https://doi.org/10.1007/978-3-540-76858-6_70
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-76857-9
Online ISBN: 978-3-540-76858-6
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