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Triangulation Using Differential Evolution

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4974))

Abstract

Triangulation is one step in Computer Vision where the 3D points are calculated from 2D point correspondences over 2D images. When these 2D points are free of noise, the triangulation is the intersection point of two lines, but in the presence of noise this intersection does not occur and then the best solution must be estimated. We propose in this article a fast algorithm that uses Differential Evolution to calculate the optimal triangulation.

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References

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Mario Giacobini Anthony Brabazon Stefano Cagnoni Gianni A. Di Caro Rolf Drechsler Anikó Ekárt Anna Isabel Esparcia-Alcázar Muddassar Farooq Andreas Fink Jon McCormack Michael O’Neill Juan Romero Franz Rothlauf Giovanni Squillero A. Şima Uyar Shengxiang Yang

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© 2008 Springer-Verlag Berlin Heidelberg

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Landa-Becerra, R., de la Fraga, L.G. (2008). Triangulation Using Differential Evolution. In: Giacobini, M., et al. Applications of Evolutionary Computing. EvoWorkshops 2008. Lecture Notes in Computer Science, vol 4974. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-78761-7_38

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  • DOI: https://doi.org/10.1007/978-3-540-78761-7_38

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-78760-0

  • Online ISBN: 978-3-540-78761-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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