Abstract
This paper presents a novel unified solution – a general volumetric framework for 3D modeling, interaction, and visualization applications with complex volumetric scenes composed of virtually any types of conventional and unconventional object representations, potentially for a wide range of volumetric applications. As an example, this framework is applied to a general problem of volume modeling, and the experimental results demonstrate the effectiveness, flexibility and generality of our volume fusion algorithms for 3D interactive volumetric applications.
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© 2008 Springer-Verlag Berlin Heidelberg
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Liao, D., Fang, S. (2008). A Volumetric Framework for the Modeling and Rendering of Dynamic and Heterogeneous Scenes. In: Chen, F., Jüttler, B. (eds) Advances in Geometric Modeling and Processing. GMP 2008. Lecture Notes in Computer Science, vol 4975. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79246-8_51
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DOI: https://doi.org/10.1007/978-3-540-79246-8_51
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-79245-1
Online ISBN: 978-3-540-79246-8
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