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A Volumetric Framework for the Modeling and Rendering of Dynamic and Heterogeneous Scenes

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Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4975))

Abstract

This paper presents a novel unified solution – a general volumetric framework for 3D modeling, interaction, and visualization applications with complex volumetric scenes composed of virtually any types of conventional and unconventional object representations, potentially for a wide range of volumetric applications. As an example, this framework is applied to a general problem of volume modeling, and the experimental results demonstrate the effectiveness, flexibility and generality of our volume fusion algorithms for 3D interactive volumetric applications.

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References

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Falai Chen Bert Jüttler

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© 2008 Springer-Verlag Berlin Heidelberg

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Liao, D., Fang, S. (2008). A Volumetric Framework for the Modeling and Rendering of Dynamic and Heterogeneous Scenes. In: Chen, F., Jüttler, B. (eds) Advances in Geometric Modeling and Processing. GMP 2008. Lecture Notes in Computer Science, vol 4975. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79246-8_51

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  • DOI: https://doi.org/10.1007/978-3-540-79246-8_51

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-79245-1

  • Online ISBN: 978-3-540-79246-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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