Abstract
This chapter describes the technologies and trade-offs related to the projection of stereoscopic 3D images in a cinematic environment. Particular emphasis is placed on the struggles throughout the industry to identify an optimal technology related to 3D glasses. Some discussion is considered about next-generation solutions, but autostereoscopic 3D is not expected in the cinema environment for more than a decade.
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Abbreviations
- AS:
-
Active Stereoscopy
- ECB:
-
Electronically Controlled Birefringence
- LCoS:
-
Liquid Crystal on Silicon
- LCS:
-
Liquid Crystal Shutter
- PS:
-
Passive Stereoscopy
References
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Further Reading
Lipton L (1982) Foundations of the stereoscopic cinema: a study in depth. Van Nostrand Reinhold, New York
Mendiburu B (2009) 3D movie making: stereoscopic digital cinema from script to screen. Focal Press, Amsterdam
Mendiburu B (2011) 3D TV and 3D cinema: tools and processes for creative stereoscopy. Focal Press, Amsterdam
Zone R (2007) Stereoscopic cinema and the origins of 3-D film, 1838–1952. The University Press of Kentucky, Lexington
Zone R (2011) Deep screen, a history of stereoscopic motion pictures: 1952–2009
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© 2012 Springer-Verlag Berlin Heidelberg
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Mendiburu, B. (2012). 3D Cinema Technology. In: Chen, J., Cranton, W., Fihn, M. (eds) Handbook of Visual Display Technology. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79567-4_112
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DOI: https://doi.org/10.1007/978-3-540-79567-4_112
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