Abstract
Preserving the knowledge of previous generations and passing it to new generations is challenging. This process is usually based on an educational system or in any other kind of face-to-face tradition. However, developing countries usually face a lack of well educated people so that this process is hindered. This is even more problematic for countries having recently struggled through times of war. Hence, we apply a community-centered approach to capturing expert knowledge in non-linear digital stories and repurposing it in the shape of educational games. In particular, we support the vocational training of local employees within a cultural heritage community that aims at preserving Bamiyan Valley in Afghanistan.
Keywords
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Acosta, C.E., Collazos, C.A., Guerrero, L.A., Pino, J.A., Neyem, H.A., Motelet, O.: StoryMapper: a multimedia tool to externalize knowledge. In: SCCC 2004, 24th International Conference of the Chilean Computer Science Society, pp. 133–140 (2004)
ADL Co-Lab. Outbreak Quest: A 90-day Game Development initiative (2004), http://www.academiccolab.org/resources/documents/OutbreakQuest.pdf (last access: 28/05/08)
Barbas, H., Correia, N.: Documenting InStory – Mobile Storytelling in a Cultural Heritage Environment. In: 1st European Workshop on Intelligent Technologies for Cultural Heritage Exploitation, the 17th European Conference on Artificial Intelligence, Riva del Garda, Italy, pp. 1–5 (2006)
Burgos, D., Moreno-Ger, P., Sierra, J.L., Fernández-Manjón, B., Koper, R.: Authoring Game-Based Adaptive Units of Learning with IMS Learning Design and <e-Adventure>. International Journal of Learning Technologies 3(3), 252–268 (2007)
Collins, T., Mulholland, P., Bradbury, D., Zdrahal, Z.: Methodology and tools to support storytelling in cultural heritage forums. In: Proceedings Of the14th International Workshop on Database and Expert Systems Applications, pp. 105–109 (2003)
GPS: Global Positioning System: Serving the World (2008), http://www.gps.gov/ (last access: 28/05/08)
Hamalainen, R.: Designing and evaluating collaboration in a virtual game environment for vocational learning. Computers & Education 50(1), 98–109 (2008)
ISO/IEC: Information technology — Multimedia content description interface — Part 8: Extraction and use of MPEG-7 descriptions. Intl. Organization for Standardization (2002)
Ju, E., Wagner, C.: Personal computer adventure games: Their structure, principles and applicability for training. The Database for Advances in Information Systems 28, 78–92 (1997)
Klebl, M., Lukosch, S.: Kollaboratives audio-basiertes Storytelling: Grundlagen, Prinzipien und Anwendung. Erzählen – medientheoretische Reflexionen im Zeitalter der Digitalisierung. Intl. Tagung des Medienforums Innsbruck. Innsbruck University Press (iup), (to appear) (July, 2008)
Klöckner, K.: BSCW - Educational Servers and Services on the WWW. In: Proceedings of the International C4-ICDE Conf. on Distance Education and Open Learning "Competition, Collaboration, Continuity, Change, Adelaide, Australia (2000)
Knowles, M.: The Adult Learner: A Neglected Species. Gulf Publishing, Houston, TX (1973)
Knowles, M.: Andragogy in Action. Jossey-Bass, San Francisco (1984)
Klamma, R., Spaniol, M., Jarke, M., Cao, Y., Jansen, M., Toubekis, G.: A Hypermedia Afghan Sites and Monuments Database. In: Stefanakis, E., et al. (eds.) Geographic Hypermedia - Concepts and Systems, LNG&C, pp. 189–209. Springer, Heidelberg (2006)
Landry, B.M., Guzdial, M.: iTell: supporting retrospective storytelling with digital photos. In: Proceedings of the 6th Conference on Designing interactive Systems DIS 2006, University Park, PA, USA, June 26-28, 2006, pp. 160–168. ACM, New York (2006)
Moreno-Ger, P., Blesius, C., Currier, P., Sierra, J.L., Fernández-Manjón, B.: Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations. In: Pan, Z., Cheok, A.D., Müller, W., El Rhalibi, A. (eds.) Transactions on Edutainment I. LNCS, vol. 5080, pp. 288–304. Springer, Heidelberg (2008)
Moreno-Ger, P., Martínez-Ortiz, I., Sierra, J.L., Fernández-Manjón, B.: A Content-Centric Development Process Model. IEEE Computer 41(3), 24–30 (2008)
Moreno-Ger, P., Sierra, J.L., Martínez-Ortiz, I., Fernández-Manjón, B.: A Documental Approach to Adventure Game Development. Science of Computer Programming 67(1), 3–31 (2007)
Overmars, M.: Teaching Computer Science through Game Design. IEEE Computer 37(4), 81–83 (2004)
Perret, R., Borges, M.R.S., Santoro, F.M.: Applying Group Storytelling in Knowledge Management. In: de Vreede, G.-J., Guerrero, L.A., Marín Raventós, G. (eds.) CRIWG 2004. LNCS, vol. 3198, pp. 34–41. Springer, Heidelberg (2004)
Sharda, N.: Movement Oriented Design: A New Paradigm for Multimedia Design. International Journal of Lateral Computing (IJLC) 1(1), 7–14 (2005)
Spaniol, M., Klamma, R., Sharda, N., Jarke, M.: Web-Based Learning with Non-linear Multimedia Stories. In: Liu, W., Li, Q., Lau, R. (eds.) ICWL 2006. LNCS, vol. 4181, pp. 249–263. Springer, Heidelberg (2006)
Steiner, K.E., Moher, T.G.: Graphic StoryWriter: an interactive environment for emergent storytelling. In: Bauersfeld, P., Bennett, J., Lynch, G. (eds.) Proceedings of the SIGCHI Conference on Human Factors in Computing Systems CHI 1992, Monterey, CA, pp. 357–364. ACM, New York (1992)
Schäfer, L., Valle, C., Prinz, W.: Group storytelling for team awareness and entertainment. In: Proceedings of the Third Nordic Conference on Human-Computer interaction NordiCHI 2004, Tampere, Finland, vol. 82, pp. 441–444. ACM, New York (2004)
Weinberger, A.: Scripts for computer-supported collaborative learning effects of social and epistemic cooperation scripts on collaborative knowledge construction. Dissertation, Ludwig-Maximilians-University, Munich (2003)
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2008 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Spaniol, M. et al. (2008). From Story-Telling to Educational Gaming: The Bamiyan Valley Case. In: Li, F., Zhao, J., Shih, T.K., Lau, R., Li, Q., McLeod, D. (eds) Advances in Web Based Learning - ICWL 2008. ICWL 2008. Lecture Notes in Computer Science, vol 5145. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85033-5_25
Download citation
DOI: https://doi.org/10.1007/978-3-540-85033-5_25
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-85032-8
Online ISBN: 978-3-540-85033-5
eBook Packages: Computer ScienceComputer Science (R0)