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VISOLE: An Example of Hybrid Learning

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Hybrid Learning and Education (ICHL 2008)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5169))

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Abstract

In this paper, we discussed the VISOLE learning mode, which is a hybrid learning that combined the game-based learning and the traditional learning. Briefly speaking, the VISOLE approach is composed of 3 phases in which students have to (Phase 1) preliminarily acquire some high-level knowledge in specific subject domains through teachers’ scaffolding; (Phase 2) actively participate as game characters in a game-based virtual interactive environment to construct knowledge and skills through their near real-life gameplay experiences; (Phase 3) reflect and generalize their game-based learning experiences through teachers’ debriefing. During the design and develop process of the VISOLE, we paid close attention to the guiding function of teachers, and emphasized the subject position of students. Under the present research, we empirically found that most students were much more motivated during this learning process, and enhanced their knowledge, intellectual and nonintellectual skills. Therefore, VISOLE is a valuable learning mode worthy of promotion.

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Joseph Fong Reggie Kwan Fu Lee Wang

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© 2008 Springer-Verlag Berlin Heidelberg

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Shang, J.J., Jong, M.S.Y., Lee, F.L., Lee, J.H.M. (2008). VISOLE: An Example of Hybrid Learning. In: Fong, J., Kwan, R., Wang, F.L. (eds) Hybrid Learning and Education. ICHL 2008. Lecture Notes in Computer Science, vol 5169. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85170-7_31

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  • DOI: https://doi.org/10.1007/978-3-540-85170-7_31

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85169-1

  • Online ISBN: 978-3-540-85170-7

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