Abstract
The creation of freeform 3D objects has been historically done with a 3D modeler, either based on CSG operators, spline surfaces or subdivision surfaces. However sketch-based modeling, initiated by the groundbreaking Teddy system [1], has recently emerged as a more intuitive alternative. Following Teddy, sketch-based modeling is usually done by letting the user sketch the silhouette of the generated mesh. In this paper, we present a 3D sketching prototype based on the skeleton as input of the system.
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Arcila, R., Levet, F., Schlick, C. (2008). Thor: Sketch-Based 3D Modeling by Skeletons. In: Butz, A., Fisher, B., Krüger, A., Olivier, P., Christie, M. (eds) Smart Graphics. SG 2008. Lecture Notes in Computer Science, vol 5166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85412-8_22
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DOI: https://doi.org/10.1007/978-3-540-85412-8_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-85410-4
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