Abstract
Acting theorists such as Grotowski [1] have argued that full body engagement is a key principle in creating expressive movement. Unfortunately, torso use has received limited attention in virtual character research and torso involvement is often lacking. In procedural gesture animation, the character’s gestural movements often begin at the shoulder and the character’s torso is left relatively stiff. This reduces both the believability and expressiveness of the resulting motion.
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References
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Neff, M. (2008). Automatic Torso Engagement for Gesturing Characters. In: Prendinger, H., Lester, J., Ishizuka, M. (eds) Intelligent Virtual Agents. IVA 2008. Lecture Notes in Computer Science(), vol 5208. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85483-8_70
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DOI: https://doi.org/10.1007/978-3-540-85483-8_70
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-85482-1
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