Skip to main content

Noticeably New: Case Reuse in Originality-Driven Tasks

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5239))

Abstract

“Similar problems have similar solutions” is a basic tenet of case-based inference. However this is not satisfied for CBR systems where the task is to achieve original solutions — i.e. solutions that, even for “old problems,” are required to be noticeably different from previously known solutions. This paper analyzes the role of reuse in CBR systems in originality driven tasks (ODT), where a new solution has not only to be correct but noticeably different from the ones known in the case base. We perform an empirical study of transformational and generative reuse applied to an originality driven task, namely tale generation, and we analyze how search in the solution space and consistency maintenance are pivotal for ODT during the reuse process.

Supported by the MID-CBR project (TIN2006-15140-C03-02).

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Plaza, E., Arcos, J.L.: Constructive adaptation. In: Craw, S., Preece, A.D. (eds.) ECCBR 2002. LNCS (LNAI), vol. 2416, pp. 306–320. Springer, Heidelberg (2002)

    Chapter  Google Scholar 

  2. Adams, S.: Storytelling and computer games: Past, present and future (2001)

    Google Scholar 

  3. Braun, N., Schneider, O., Habinger, G.: Literary analytical discussion of digital storytelling and its relation to automated narration. In: Workshop Understanding User Experience: Literary Analysis meets HCI, London, UK (2002)

    Google Scholar 

  4. Bringsjord, S., Ferrucci, D.: Artificial Intelligence and Literary Creativity: Inside the mind of Brutus, a StoryTelling Machine. Lawrence Erlbaum Associates, Hillsdale (1999)

    Google Scholar 

  5. Díaz-Agudo, B., Gervás, P., Peinado, F.: A CBR approach to story plot generation. In: Funk, P., González Calero, P.A. (eds.) ECCBR 2004. LNCS (LNAI), vol. 3155. Springer, Heidelberg (2004)

    Google Scholar 

  6. Peinado, F., Gervás, P., Díaz-Agudo, B.: A description logic ontology for fairy tale generation. In: Language Resources for Linguistic Creativity Workshop, 4th LREC Conference, Lisboa, Portugal (2004)

    Google Scholar 

  7. Propp, V.: Morphology of the Folktale. University of Texas Press (1968)

    Google Scholar 

  8. Malec, S.A.: Proppian structural analysis and XML modeling (2004), http://clover.slavic.pitt.edu/~sam/propp/theory/propp.html

  9. Fairclough, C., Cunningham, P.: An interactive story engine. In: O’Neill, M., Sutcliffe, R.F.E., Ryan, C., Eaton, M., Griffith, N.J.L. (eds.) AICS 2002. LNCS (LNAI), vol. 2464, pp. 171–176. Springer, Heidelberg (2002)

    Chapter  Google Scholar 

  10. Levenshtein, V.I.: Binary codes capable of correcting deletions, insertions and reversals. Soviet Physics Doklady 10, 707–710 (1966)

    MathSciNet  Google Scholar 

  11. Díaz-Agudo, B., González-Calero, P.A., Recio-García, J., Sanchez-Ruiz, A.: Building CBR systems with jCOLIBRI. Journal of Science of Computer Programming 69(1-3), 68–75 (2007)

    Article  MATH  Google Scholar 

  12. Zhang, K., Shasha, D.: Simple fast algorithms for the editing distance between trees and related problems. SIAM J. Comput. 18, 1245–1262 (1989)

    Article  MATH  MathSciNet  Google Scholar 

  13. Faltings, B., Sun, K.: FAMING: Supporting innovative mechanism shape design. The Knowledge Engineering Review 30(3), 271–276 (2005)

    Google Scholar 

  14. Bhatta, S., Goel, A.: Learning generic mechanisms for innovative strategies in adaptive design. Journal of Learning Sciences 6(4), 367–396 (1997)

    Article  Google Scholar 

  15. Goel, A.K., Craw, S.: Design, innovation and case-based reasoning. The Knowledge Engineering Review 30(3), 271–276 (2005)

    Article  Google Scholar 

  16. Turner, S.R.: Minstrel: a computer model of creativity and storytelling. PhD thesis, Los Angeles, CA, USA (1993)

    Google Scholar 

  17. Callaway, C.B., Lester, J.C.: Narrative prose generation. Artificial Intelligence 139, 213–252 (2002)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Klaus-Dieter Althoff Ralph Bergmann Mirjam Minor Alexandre Hanft

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Díaz-Agudo, B., Plaza, E., Recio-García, J.A., Arcos, JL. (2008). Noticeably New: Case Reuse in Originality-Driven Tasks . In: Althoff, KD., Bergmann, R., Minor, M., Hanft, A. (eds) Advances in Case-Based Reasoning. ECCBR 2008. Lecture Notes in Computer Science(), vol 5239. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85502-6_11

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-85502-6_11

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-85501-9

  • Online ISBN: 978-3-540-85502-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics