Abstract
The unresolved subtleties of floating point computations in geometric modeling become considerably more difficult in animations and scientific visualizations. Some emerging solutions based upon topological considerations for curves will be presented. A novel geometric seeding algorithm for Newton’s method was used in experiments to determine feasible support for these visualization applications.
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Miller, L.E., Moore, E.L.F., Peters, T.J., Russell, A. (2008). Topological Neighborhoods for Spline Curves: Practice & Theory. In: Hertling, P., Hoffmann, C.M., Luther, W., Revol, N. (eds) Reliable Implementation of Real Number Algorithms: Theory and Practice. Lecture Notes in Computer Science, vol 5045. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85521-7_9
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DOI: https://doi.org/10.1007/978-3-540-85521-7_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-85520-0
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