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VirtualActor: Endowing Virtual Characters with a Repertoire for Acting

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Book cover Interactive Storytelling (ICIDS 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5334))

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Abstract

The research project VirtualActor will develop Virtual Actors, with focus on creating linear 3D stories. Virtual Actors are virtual characters that can follow abstract directions on how to act, in analogy to a real actor that follows commands of a movie director. The Virtual Actors will be part of a framework called Creactor, which will enable Virtual Actors that employ different AI technologies to be used together, thus providing a test-bed for virtual actor technologies. The authoring process will encompass innovative features that support an iterative and intuitive production of CG-movies. An important technology to be tested for virtual actor behavior control will be Case-Based Reasoning, which shall allow exploring the concept of a “repertoire” of behaviors for a virtual actor.

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References

  1. Perlin, K., Goldberg, A.: Improv: A System for Scripting Interactive Actors in Virtual Worlds. Computer Graphics 29(3), 205–216 (1996)

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  2. Louchart, S., Aylett, R.: From synthetic characters to virtual actors. In: Proceedings, 3rd Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2007), pp. 88–91 (2007)

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  3. Iurgel, I., Marcos, A.: Employing personality-rich virtual persons - New tools required. Computers & Graphics 31(6), 827–836 (2007)

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© 2008 Springer-Verlag Berlin Heidelberg

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Iurgel, I.A. (2008). VirtualActor: Endowing Virtual Characters with a Repertoire for Acting. In: Spierling, U., Szilas, N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89454-4_14

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  • DOI: https://doi.org/10.1007/978-3-540-89454-4_14

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89424-7

  • Online ISBN: 978-3-540-89454-4

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