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On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5334))

Abstract

We highlight some of the characteristics of existing technical approaches to the management of interactive experiences and motivate computational models of influence, a technique we are developing to aid drama managers in the persuasion of players to make decisions that are consistent with an author’s goals. Many of the existing approaches to managing interactive experiences have focused on the physical manipulation of the environment, but we argue instead for the use of theories from social psychology and behavioral economics to affect the adoption of specific goals by the player.

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References

  1. Laurel, B.: Toward the Design of a Computer-Based Interactive Fantasy System. PhD thesis, Drama department, Ohio State University (1986)

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  4. Roberts, D.L., Isbell, C.L.: A survey and qualitative analysis of recent advances in drama management. International Transactions on Systems Science and Applications, Special Issue on Agent Based Systems for Human Learning 4(2) (2008)

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© 2008 Springer-Verlag Berlin Heidelberg

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Roberts, D.L., Isbell, C., Riedl, M., Bogost, I., Furst, M.L. (2008). On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences. In: Spierling, U., Szilas, N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89454-4_34

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  • DOI: https://doi.org/10.1007/978-3-540-89454-4_34

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89424-7

  • Online ISBN: 978-3-540-89454-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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