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An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5334))

Abstract

Role-Playing Game Mastering is one of the most cited examples of “ordinary life Interactive Storytelling” in scientific literature. There are some computer interfaces for game mastering, but most of them are designed as part of the toolkits that are used to control low-level events of specific videogame engines. In this paper a more abstract application has been developed, an intelligent graphic interface that allows human Game Masters to direct stories in virtual environments from a more comfortable and narration-oriented point of view.

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© 2008 Springer-Verlag Berlin Heidelberg

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León, C., Peinado, F., Navarro, Á., Cortiguera, H. (2008). An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games. In: Spierling, U., Szilas, N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89454-4_39

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  • DOI: https://doi.org/10.1007/978-3-540-89454-4_39

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89424-7

  • Online ISBN: 978-3-540-89454-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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