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Lies and Seductions

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Interactive Storytelling (ICIDS 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5334))

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Abstract

Lies and Seductions is a computer game in which a player controls Abby, a character on a wager to seduce a rock star who has promised to stay a virgin until marriage. The game is loosely based on the story of Les Liaisons dangereuses (Dangerous Liaisons). The game is a design experiment exploring how to use social relations, seduction, and tragedy as meaningful gameplay content.

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References

  1. Björk, S., Holopainen, J.: Patterns in Game Design. Charles River Media, Hingham (2005)

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  2. Lankoski, P.: Goals, Affects, and Empathy in Games. In: Philosophy of Computer Games. Reggio Emilia, Italy (2007)

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  3. Lankoski, P., Björk, S.: Gameplay Design Patterns for Believable Non-Player Characters. In: Situated Play. Digra Japan, Tokyo (2007)

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  4. Lankoski, P., Björk, S.: Gameplay Design Patterns for Social Networks and Conflicts. In: GDTW 2007. John Moores University, Liverpool (2007)

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  5. Lankoski, P., Horttana, T., Gustaffson, N., et al.: Lies and Seductions (2008)

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  6. Unity Technologies: UNITY: Game Development Tool, www.unity3d.com

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© 2008 Springer-Verlag Berlin Heidelberg

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Lankoski, P., Horttana, T. (2008). Lies and Seductions. In: Spierling, U., Szilas, N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89454-4_7

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  • DOI: https://doi.org/10.1007/978-3-540-89454-4_7

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  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89424-7

  • Online ISBN: 978-3-540-89454-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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