Skip to main content

Hybrid Shading Model Based on Device Performance for LOD Adaptive Service

  • Conference paper
Advances in Visual Computing (ISVC 2008)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5359))

Included in the following conference series:

  • 1509 Accesses

Abstract

This paper proposes an adaptive method for providing a single set of contents to various device environments simultaneously in real time. Using meshes with multiple levels of resolution has been proposed as an adaptive method for 3D graphic contents according to the capacity of device environment and user requirements. This study proposes a standard algorithm for selecting an appropriate level in a mesh model and a shading technique for performing rendering with low capacity and performance devices. The proposed shading technique is an improvement from the existing Gouraud and flat shading libraries. It offers an effective alternative by applying different shading schemes in each of multiple polygons to reduce the time required for real-time rendering, merits that are expected to be very useful in real-time adaptive services.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Korva, J., Plomp, J., Määttä, P., Metso, M.: On-line Service Adaptation for Mobile and Fixed Terminal Devices. In: Proceedings of the Mobile Data Management 2001, pp. 252–259 (2001)

    Google Scholar 

  2. Kim, H., Joslin, C., Di Giacomo, T., Garchery, S., Magnenat-Thalmann, N.: Multi-resolution Meshes for Multiple Target, Single Content Adaptation within the MPEG-21 Framework. In: IEEE ICME Conference, pp. 1699–1702 (2004)

    Google Scholar 

  3. Gioia, P., Cotarmanac’h, A., Kamyab, K., Goulev, P., Mamdani, E., Wolf, I., Graffunder, A., Panis, G., Hutter, A., Difino, A., Negro, B., Kimiaei, M., Concolato, C., Dufourd, J., Di Giacomo, T., Joslin, C., Magnenat-Thalmann, N.: ISIS: Intelligent Scalability for Interoperable Services. In: IEE CVMP, pp. 295–304 (2004)

    Google Scholar 

  4. Soetens, P., De Geyter, M.: MultiStep Media Adaptatio: Implementation of a Knowledge Based Engine. In: The 14th international conference on World Wide Web, pp. 986–987 (2005)

    Google Scholar 

  5. Kim, H.S., Joslin, C., Di Giacomo, T., Garchery, S., Magnenat-Thalmann, N.: Device-based decision-making for adaptation of three-dimensional content. Visual Computer, 332–345 (2006)

    Google Scholar 

  6. Vetro, A., Timmerer, C.: Digital Item Adaptation: Overview of Standardization and Research Activities. IEEE Transactions on Multimedia 7(3), 418–426 (2005)

    Article  Google Scholar 

  7. Hu, Y., Chia, L.-T., Rajan, D.: Region-of-Interest based Image Resolution Adaptation for MPEG-21 Digital Item. In: Proceedings of the 12th annual ACM international conference, pp. 340–343 (2004)

    Google Scholar 

  8. Libsie, M., Kosch, H.: Content Adaptation of Multimedia Delivery and Indexing using MPEG-7. In: Proceedings of the tenth ACM international conference, pp. 644–646 (2002)

    Google Scholar 

  9. Metso, M., Koivisto, A., Sauvola, J.: Content model for mobile adaptation of multimedia information. Journal of VLSI Signal Processing 29, 115–128 (2001)

    Article  MATH  Google Scholar 

  10. Kim, H., Yoon, Y., Park, H.: Service Rendering Middleware (SRM) Based on the Intelligent LOD Algorithm. In: Ma, J., Jin, H., Yang, L.T., Tsai, J.J.-P. (eds.) UIC 2006. LNCS, vol. 4159, pp. 776–785. Springer, Heidelberg (2006)

    Chapter  Google Scholar 

  11. Lengyel, E.: Mathematics for 3D Game Programming and Computer Graphics, 2nd edn. CHRLES RIVER MEDIA, INC.

    Google Scholar 

  12. http://blog.naver.com/chuladt?Redirect=Log&logNo=10003144682

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Kim, H., Park, H. (2008). Hybrid Shading Model Based on Device Performance for LOD Adaptive Service. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2008. Lecture Notes in Computer Science, vol 5359. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89646-3_106

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-89646-3_106

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89645-6

  • Online ISBN: 978-3-540-89646-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics