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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 21))

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Abstract

This paper presents an integrated approach for interactive direct volume deformation and simultaneous visualization. The fundamental requirement is that interactive performance without pre-processing must be achieved for large volume data, where at any time up to one million elements participate in a deformation that is applied interactively by picking and dragging in the 3D view. Current physically-based approaches are still one or two orders of magnitude away from this goal. In contrast, our approach extends the non-physical ChainMail algorithm and combines it with on-the-fly resampling and GPU ray-casting. Special transfer functions assign material properties depending on volume density. The affected subvolume is deformed and resampled onto a rectilinear grid on the CPU, and updates the volume on the GPU where it is rendered using ray-casting. While the deformation is already being displayed, its quality is simultaneously refined via an iterative relaxation procedure executed in a parallel thread.

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Schulze, F., Bühler, K., Hadwiger, M. (2008). Direct Volume Deformation. In: Braz, J., Ranchordas, A., Araújo, H.J., Pereira, J.M. (eds) Computer Vision and Computer Graphics. Theory and Applications. VISIGRAPP 2007. Communications in Computer and Information Science, vol 21. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89682-1_5

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  • DOI: https://doi.org/10.1007/978-3-540-89682-1_5

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89681-4

  • Online ISBN: 978-3-540-89682-1

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