Abstract
The increased demand for audio books and the rise of podcasting indicate a comeback of listening. On this basis, audio-based collaborative storytelling functionalises the act of telling stories in groups. In this paper we identify the requirements for informal knowledge management by means of audio-based collaborative storytelling. After reviewing the state of the art, we present our solution which addresses these requirements and supports a process for audio-based collaborative storytelling. Our solution consists of a storytelling client application which supports nomadic work as well as a web portal which aims at building a storytelling community. We present the storytelling client application and the web portal along our process for of collecting, structuring, linking and using audio clips, and finish with a report on first experiences and an outlook on future advancements.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Jucks, R., Paechter, M.R., Tatar, D.G.: Learning and collaboration in online discourses. International Journal of Educational Policy, Research, & Practice 4, 117–146 (2003)
Perret, R., Borges, M.R., Santoro, F.M.: Applying group storytelling in knowledge management. In: de Vreede, G.-J., Guerrero, L.A., Marín Raventós, G. (eds.) CRIWG 2004. LNCS, vol. 3198, pp. 34–41. Springer, Heidelberg (2004)
Snowden, D.: The art and science of story or ‘are you sitting uncomfortably?’ part 1: Gathering and harvesting the raw material. Business Information Review 17, 147–156 (2000)
Snowden, D.: The art and science of story or ‘are you sitting uncomfortably?’ part 2: The weft and the warp of purposeful story. Business Information Review 17, 215–226 (2000)
Gillmor, D.: We the Media: Grassroots Journalism By The People, For the People. O’Reilly Media, Sebastopol (2006)
Fichtner, J., Günnel, T., Weber, S. (eds.): Handlungsorientierte Medienpädagogik im Bürgerradio. Forschungsergebnisse eines Modellporjekts mit ArbeitnehmerInnen und dessen Implikationen für die medienpädagogische Diskussion. KoPäd Verlag, Munich (2001)
Howley, K.: Radiocracy rulz! microoradio as electronic activism. International Journal of Cultural Studies 3(2), 256–267 (2000)
Beck, K.: eXtreme Programming Explained. Addison Wesley, Reading (1999)
Philips, D.: Talking books: The encounter of literature and technology in the audio book. Convergence 13(3), 293–306 (2007)
Friederichs, T., Hass, B.H.: Der Markt für Hörbücher. Eine Analyse klassischer und neuer Distributionsformen. MedienWirtschaft. Zeitschrift für Medienmanagement und Kommunikationsökonomie 3, 22–35 (2006)
Hein, G., Jakuska, R.: Podcast industry. iLabs – Center for Innovation Research, School of Management, University of Michigan-Dearborn (April 2007)
Martens, D., Amann, R.: Internetnutzung zwischen Pragmatismus und YouTube-Euphorie. Media Perspektiven 11, 538–551 (2007)
Ochs, E., Capps, L.: Living Narrative. Creating Lives in Everyday Storytelling. Harvard University Press (2001)
Spaniol, M., Klamma, R., Sharda, N., Jarke, M.: Web-based learning with non-linear multimedia stories. In: Liu, W., Li, Q., Lau, R. (eds.) ICWL 2006. LNCS, vol. 4181, pp. 249–263. Springer, Heidelberg (2006)
Acosta, C., Collazos, C., Guerrero, L., Pino, J., Neyem, H., Motele, O.: StoryMapper: A Multimedia Tool to Externalize Knowledge. In: Proceedings of the XXIV Conference of the Chilean Computer Science Society, pp. 133–140. IEEE CS Press, Los Alamitos (2004)
Schäfer, L., Valle, C., Prinz, W.: Group storytelling for team awareness and entertainment. In: NordiCHI 2004: Proceedings of the third Nordic conference on Human-computer interaction, pp. 441–444. ACM Press, New York (2004)
Landry, B.M., Guzdial, M.: iTell: supporting retrospective storytelling with digital photos. In: DIS 2006: Proceedings of the 6th ACM conference on Designing Interactive systems, pp. 160–168. ACM Press, New York (2006)
Landry, B., Guzdial, M.: Learning from human support: Informing the design of personal digital story-authoring tools. In: Proceedings of CODE 2006 (2006)
Röber, N., Huber, C., Hartmann, K., Feustel, M., Masuch, M.: Interactive audiobooks: Combining narratives with game elements. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds.) TIDSE 2006. LNCS, vol. 4326, pp. 358–369. Springer, Heidelberg (2006)
Steiner, K.E., Moher, T.G.: Graphic storywriter: an interactive environment for emergent storytelling. In: CHI 1992: Proceedings of the SIGCHI conference on Human factors in computing systems, pp. 357–364. ACM Press, New York (1992)
Liferay - Enterprise Open Source Portal (June 2008), http://www.liferay.com
Struts Framework (June 2008), http://struts.apache.org/
Spring Application Framework (June 2008), http://springframework.org/
Schümmer, T., Lukosch, S.: Patterns for Computer-Mediated Interaction. John Wiley & Sons, Ltd., Chichester (2007)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2008 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Lukosch, S., Klebl, M., Buttler, T. (2008). Facilitating Audio-Based Collaborative Storytelling for Informal Knowledge Management. In: Briggs, R.O., Antunes, P., de Vreede, GJ., Read, A.S. (eds) Groupware: Design, Implementation, and Use. CRIWG 2008. Lecture Notes in Computer Science, vol 5411. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-92831-7_24
Download citation
DOI: https://doi.org/10.1007/978-3-540-92831-7_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-92830-0
Online ISBN: 978-3-540-92831-7
eBook Packages: Computer ScienceComputer Science (R0)