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Evolving Strategies for Non-player Characters in Unsteady Environments

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Applications of Evolutionary Computing (EvoWorkshops 2009)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 5484))

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Abstract

Modern computer games place different and more diverse demands on the behavior of non-player characters in comparison to computers playing classical board games like chess. Especially the necessity for a long-term strategy conflicts often with game situations that are unsteady, i.e. many non-deterministic factors might change the possible actions. As a consequence, a computer player is needed who might take into account the danger or the chance of his actions. This work examines whether it is possible to train such a player by evolutionary algorithms. For the sake of controllable game situations, the board game Kalah is turned into an unsteady version and used to examine the problem.

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© 2009 Springer-Verlag Berlin Heidelberg

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Weicker, K., Weicker, N. (2009). Evolving Strategies for Non-player Characters in Unsteady Environments. In: Giacobini, M., et al. Applications of Evolutionary Computing. EvoWorkshops 2009. Lecture Notes in Computer Science, vol 5484. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01129-0_35

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  • DOI: https://doi.org/10.1007/978-3-642-01129-0_35

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-01128-3

  • Online ISBN: 978-3-642-01129-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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