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A Web-Based Version of a Trivial Game to Promote Galician Culture

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Part of the book series: Lecture Notes in Business Information Processing ((LNBIP,volume 18))

Abstract

We present in this paper the architecture and some implementation details of a web-based version of a Trivial game. Our implementation achieves such a high degree of interactivity between the players that they perceive the game as being played in real-time. More importantly, no plug-in or applet is used in the architecture of the system. These properties are achieved by means of a carefully designed architecture that uses AJAX (Asynchronous JavaScript and XML) for data exchange. Using this approach, it is possible to develop any type of web-based collaborative software with few load on the web server. In the paper, we analyze traditional architectures for web-based applications and we show how our approach overcomes their limitations. Furthermore, we proof the efficiency of our approach by means of an empirical comparison.

This work has been partially supported by “Ministerio de Educación y Ciencia” (PGE y FEDER) ref. TIN2006-16071-C03-03, by “Agencia Española de Cooperación Internacional (AECI)” ref. A/8065/07, and by “Xunta de Galicia” ref. 2006/4 and ref. 08SIN009CT.

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References

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© 2009 Springer-Verlag Berlin Heidelberg

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Luaces, M.R., Pedreira, O., Places, Á.S., Seco, D. (2009). A Web-Based Version of a Trivial Game to Promote Galician Culture. In: Cordeiro, J., Hammoudi, S., Filipe, J. (eds) Web Information Systems and Technologies. WEBIST 2008. Lecture Notes in Business Information Processing, vol 18. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01344-7_18

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  • DOI: https://doi.org/10.1007/978-3-642-01344-7_18

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-01343-0

  • Online ISBN: 978-3-642-01344-7

  • eBook Packages: Computer ScienceComputer Science (R0)

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