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Promoting Collaboration through a Culturally Contextualized Narrative Game

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Part of the book series: Lecture Notes in Business Information Processing ((LNBIP,volume 24))

Abstract

This paper describes a research about developing web narrative game to be used at school by teachers, considering students’ culture expressed in common sense knowledge, for storytelling, allowing teacher to create stories according to student’s cultural reality, and consequently enabling students to identify and get interested in collaborating with the teacher and other students to develop the story, being co-authors. Therefore this game can allow students to learn how to express themselves, which means to leave their imagination flow and to allow them to adequately understand and elaborate situations experienced in school, family and community with no impact on their real life. Through stories students also can learn how to work collaboratively, to help, and to be helped by their friends and teacher. This context is also applicable on companies, considering teamwork and the necessary role each one has to play for collaborative work.

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© 2009 Springer-Verlag Berlin Heidelberg

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Silva, M.A.R., Anacleto, J.C. (2009). Promoting Collaboration through a Culturally Contextualized Narrative Game. In: Filipe, J., Cordeiro, J. (eds) Enterprise Information Systems. ICEIS 2009. Lecture Notes in Business Information Processing, vol 24. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01347-8_72

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  • DOI: https://doi.org/10.1007/978-3-642-01347-8_72

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-01346-1

  • Online ISBN: 978-3-642-01347-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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