Abstract
With the large development of computer graphics hardware and virtual cloth simulation techniques, virtual try-on of garments has become possible. An Internet-based shop will reduce significantly the cost of garment manufacturing as only paid garments will be manufactured. On top of that, a client will also be able to buy exactly what he wants and garments will be fitted to him/her. In this paper, we describe a virtual try-on system that allows a particular user to try garments easily. After loading his/her 3D digital model, he will be able to select the clothes he wants from a data base and see himself/herself wearing it virtually in 3D. The proposed system consists of two major parts : first, the 2D positioning part which requires a designer’s interaction; second, a 3D part, fully automatic which will be installed in the user’s computer, which allows tim to access a garments’catalog and see himself wearing virtually the chosen garment.
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Le Thanh, T., Gagalowicz, A. (2009). From Interactive Positioning to Automatic Try-On of Garments. In: Gagalowicz, A., Philips, W. (eds) Computer Vision/Computer Graphics CollaborationTechniques. MIRAGE 2009. Lecture Notes in Computer Science, vol 5496. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01811-4_17
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DOI: https://doi.org/10.1007/978-3-642-01811-4_17
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