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Creating dream.Medusa to Encourage Dialogue in Performance

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Book cover Smart Graphics (SG 2009)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5531))

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Abstract

In a lucid dream, a dreamer becomes conscious that she can interact with and control events in the dream environment. Using gestural control devices and responsive video visualization of vocal interaction, our interactive performance, dream.Medusa, invites four participants selected from the observing audience to experience a simulated lucid dream. The participatory nature of the dream.Medusa performance facilitates a dialogical exchange between performer and participants in order to collaboratively create an aesthetic experience.

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© 2009 Springer-Verlag Berlin Heidelberg

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Taylor, R., Boulanger, P., Olivier, P. (2009). Creating dream.Medusa to Encourage Dialogue in Performance. In: Butz, A., Fisher, B., Christie, M., Krüger, A., Olivier, P., Therón, R. (eds) Smart Graphics. SG 2009. Lecture Notes in Computer Science, vol 5531. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02115-2_24

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  • DOI: https://doi.org/10.1007/978-3-642-02115-2_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-02114-5

  • Online ISBN: 978-3-642-02115-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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