Abstract
In this paper we investigate how providing multiple output modalities affects open-ended play with interactive toys. We designed a play object which reacts to children’s physical behavior by providing multimodal output and we compared it with a unimodal variant, focusing on the experience and creativity of the children. In open-ended play children create their own games inspired by the interaction with a play object. We show how the modalities affect the number of games played, the type and diversity of games that the children created, and the way children used the different feedback modalities as inspiration for their games. Furthermore, we discuss the consequences of our design choices on open-ended play.
The original version of this chapter was revised: The copyright line was incorrect. This has been corrected. The Erratum to this chapter is available at DOI: 10.1007/978-3-642-02315-6_30
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Sturm, J., Bekker, T., Groenendaal, B., Wesselink, R., Eggen, B.: Key Issues for the Successful Design of an Intelligent Interactive Playground. In: Proceedings of the 7th international conference on interaction design and children, Chicago, Illinois, pp. 258–265 (2008)
Bekker, T., Hoven, E., van den Peters, P., Klein Hemmink, B.: Stimulating Children’s Physical Play through Interactive Games: Three Exploratory case studies. In: Proceedings of the 6th international conference on interaction design and children, Aalborg, Denmark, pp. 163–164 (2007)
Bekker, T., Sturm, J., Wesselink, R., Groenendaal, B., Eggen, B.: Interactive Play Objects and the Effects of Open-Ended Play on Social Interaction and Fun. In: Proceedings of the 2008 International Conference in Advances on Computer Entertainment Technology, Yokohama, Japan. ACM International Conference Proceeding Series, vol. 352, pp. 389–392 (2008)
Lin, T., Chang, K., Liu, H., Chu, H.: A Persuasive Game to Encourage Healthy Dietary Behaviors of Kindergarten Children. National Taiwan University (2004)
Bekker, T., Eggen, B.: Designing for Children’s Physical Play. In: CHI 2008 extended abstracts on Human factors in computing systems, Florence, Italy, pp. 2871–2876 (2008)
Lemmelä, S.: Selecting Optimal Modalities for Multimodal Interaction in Mobile and Pervasive Environments. In: IMUx, Improved Mobile User Experience workshop of Pervasive 2008, the 6th international conference on Pervasive Computing, Sydney, Australia (2008)
Verbeek, J.: Graduation Project ColorFlare. University of Technology, Eindhoven (2009)
Seitinger, S., Sylva, E., Zuckerman, O., Popovic, M., Zuckerman, O.: A new playground experience: going digital? In: CHI 2006 extended abstracts on Human factors in computing systems, Montréal, Québec, Canada, pp. 303–308 (2006)
Iguchi, K., Inakage, M.: Morel: Remotely Launchable Outdoor Playthings. In: Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology, Hollywood, California, vol. 266(35) (2006)
Acuff, D.S., Reiher, R.H.: What Kids Buy and why: The Psychology of Marketing to Kids. Simon & Schuster, Touchstone (1998)
Berk, L.E., Harris, S., Barnes-Young, L.: Development Through the Lifespan. Allyn & Bacon, Boston (2003)
Arduino, http://www.arduino.cc
Poels, K., IJsselsteijn, W.A., de Kort, Y.A.W.: Development of the Kids Game Experience Questionnaire: A Self Report Instrument to Assess Digital Game Experiences in Children. In: Extended abstract for Meaningful Play Conference, Michigan (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Hopma, E., Bekker, T., Sturm, J. (2009). Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play. In: Nijholt, A., Reidsma, D., Hondorp, H. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2009. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 9. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02315-6_8
Download citation
DOI: https://doi.org/10.1007/978-3-642-02315-6_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02314-9
Online ISBN: 978-3-642-02315-6
eBook Packages: Computer ScienceComputer Science (R0)