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Part of the book series: Studies in Computational Intelligence ((SCI,volume 226))

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Abstract

Human-Computer interaction can be clearly leveraged by using Natural Language systems, specially in interactive environments. In this paper a system which interprets a 3D virtual world in terms of human abstractions like “corridor” or “crossroad” and differences between world items basing on the properties the user refers to, is presented. This interpretation is oriented to human orders understanding, making it possible for the system to be interactively guided by the user. A partial implementation of the algorithm and its results are shown, and discussion about how the system could be empowered for better Natural Language Processing is detailed.

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© 2009 Springer-Verlag Berlin Heidelberg

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León, C., de la Puente, S., Dionne, D., Hervás, R., Gervás, P. (2009). Constructing World Abstractions for Natural Language in Virtual 3D Environments. In: Damiani, E., Jeong, J., Howlett, R.J., Jain, L.C. (eds) New Directions in Intelligent Interactive Multimedia Systems and Services - 2. Studies in Computational Intelligence, vol 226. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02937-0_8

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  • DOI: https://doi.org/10.1007/978-3-642-02937-0_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-02936-3

  • Online ISBN: 978-3-642-02937-0

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