Abstract
Virtual characters can play important role in virtual systems because it can enhance mass communication effects via manners of interpersonal communication by well representing the information as well as improving the general publicity. This paper examines the categories of virtual characters by studying the story genres and identifies the potential resources for creating new virtual characters: the traditional and contemporary cultural resources. Creating successful virtual characters not only relates with the cultural identity, which is rooted in the rich cultural heritage resources, but also relies on the advanced technological realization. As a practical example in this project, the discussion about body modeling method shows the technical complexity and feasibility. For future research, better understanding the mechanism of human communication and learning from humanistic disciplines will fundamentally improve the quality of designing virtual characters.
Note: This paper is a revised version of a paper published on Cyberworlds 2008.
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Shao, P., Liao, W., Pan, Z. (2009). Adopting Virtual Characters in Virtual Systems from the Perspective of Communication Studies. In: Pan, Z., Cheok, A.D., Müller, W., Rhalibi, A.E. (eds) Transactions on Edutainment II. Lecture Notes in Computer Science, vol 5660. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03270-7_6
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DOI: https://doi.org/10.1007/978-3-642-03270-7_6
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