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Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems

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Book cover Learning by Playing. Game-based Education System Design and Development (Edutainment 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5670))

Abstract

Despite the fact that greater importance has been attached to educational games, the design, development and application of computer games oriented to disaster education is rarely researched. This paper, therefore, attempts to make use of first aid knowledge targeting teenagers to develop a role-playing computer game oriented to disaster education under the guidance of fuzzy strategy. The paper also reflects on some existing problems after a preliminary experiment with the game.

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© 2009 Springer-Verlag Berlin Heidelberg

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Zhang, S., Gu, H. (2009). Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_15

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  • DOI: https://doi.org/10.1007/978-3-642-03364-3_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03363-6

  • Online ISBN: 978-3-642-03364-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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