Abstract
Despite the fact that greater importance has been attached to educational games, the design, development and application of computer games oriented to disaster education is rarely researched. This paper, therefore, attempts to make use of first aid knowledge targeting teenagers to develop a role-playing computer game oriented to disaster education under the guidance of fuzzy strategy. The paper also reflects on some existing problems after a preliminary experiment with the game.
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© 2009 Springer-Verlag Berlin Heidelberg
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Zhang, S., Gu, H. (2009). Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_15
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DOI: https://doi.org/10.1007/978-3-642-03364-3_15
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-03363-6
Online ISBN: 978-3-642-03364-3
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