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Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control

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Learning by Playing. Game-based Education System Design and Development (Edutainment 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5670))

Abstract

Despite the fact that dematerialization of all our multimedia content brings advantages, the absence of physical medium brings also a lack of tangibility. This paper presents a gesture-based interface to bring back tangibility in our dematerialized multimedia content. Our concept is to apply the drag-and-drop paradigm in the real world, using a remote control as a portal between virtual content and physical devices. In order to validate our concept, we designed a prototype focused on the transfer of digital pictures between two different devices: from a TV screen to a digital photo frame. User experiment has proven that our concept brings efficiency, easiness and a natural way to interact with digital multimedia content.

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© 2009 Springer-Verlag Berlin Heidelberg

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Hopmann, M., Thalmann, D., Vexo, F. (2009). Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_39

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  • DOI: https://doi.org/10.1007/978-3-642-03364-3_39

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03363-6

  • Online ISBN: 978-3-642-03364-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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