Abstract
Despite the fact that dematerialization of all our multimedia content brings advantages, the absence of physical medium brings also a lack of tangibility. This paper presents a gesture-based interface to bring back tangibility in our dematerialized multimedia content. Our concept is to apply the drag-and-drop paradigm in the real world, using a remote control as a portal between virtual content and physical devices. In order to validate our concept, we designed a prototype focused on the transfer of digital pictures between two different devices: from a TV screen to a digital photo frame. User experiment has proven that our concept brings efficiency, easiness and a natural way to interact with digital multimedia content.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Alonso, M.B., Keyson, D.V.: MusicCube: making digital music tangible. In: CHI 2005 Extended Abstracts on Human Factors in Computing Systems, Portland, OR, USA, April 2-7, 1995 (2005)
Ferscha, A., Vogl, S., Emsenhuber, B., Wally, B.: Physical shortcuts for media remote controls. In: Proceedings of the 2nd international Conference on intelligent Technologies For interactive Entertainment, ICST, Cancun, Mexico, January 8-10 (2008)
Fitzmaurice, G.W., Ishii, H., Buxton, W.: Bricks: laying the foundations for graspable user interfaces. In: Proceedings of the SIGCHI conference on Human factors in computing systems, CHI 1995, Denver, Colorado, USA, May 7-11 (1995)
Fjeld, M., Fredriksson, J., Ejdestig, M., Duca, F., Bötschi, K., Voegtli, B., Juchli, P.: Tangible user interface for chemistry education: comparative evaluation and re-design. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2007, San Jose, California, USA, April 28-May 3 (2007)
Graham, J., Hull, J.J.: Icandy: a tangible user interface for itunes. In: CHI 2008 Extended Abstracts on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10 (2008)
Hsu, S.H., Jumpertz, S., Cubaud, P.: A tangible interface for browsing digital photo collections. In: Proceedings of the 2nd international Conference on Tangible and Embedded interaction, TEI 2008, Bonn, Germany, February 18-20 (2008)
Ishii, H., Ullmer, B.: Tangible bits: towards seamless interfaces between people, bits and atoms. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 1997, Atlanta, Georgia, United States, March 22-27 (1997)
Ishii, H., Wisneski, C., Orbanes, J., Chun, B., Paradiso, J.: PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: the CHI Is the Limit, CHI 1999, Pittsburgh, Pennsylvania, United States, May 15-20 (1999)
Rekimoto, J.: A multiple device approach for supporting whiteboard-based interactions. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Los Angeles, California, United States, April 18-23 (1998)
Rekimoto, J.: Pick-and-drop: a direct manipulation technique for multiple computer environments. In: Proceedings of the 10th Annual ACM Symposium on User interface Software and Technology, UIST 1997, Banff, Alberta, Canada, October 14-17 (1997)
Underkoffler, J., Ishii, H.: Urp: a luminous-tangible workbench for urban planning and design. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems: the CHI Is the Limit, CHI 1999, Pittsburgh, Pennsylvania, United States, May 15-20 (1999)
Zigelbaum, J., Horn, M.S., Shaer, O., Jacob, R.J.: The tangible video editor: collaborative video editing with active tokens. In: Proceedings of the 1st international Conference on Tangible and Embedded interaction, TEI 2007, Baton Rouge, Louisiana, February 15-17 (2007)
Zigelbaum, J., Kumpf, A., Vazquez, A., Ishii, H.: Slurp: tangibility spatiality and an eyedropper. In: CHI 2008 Extended Abstracts on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10 (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Hopmann, M., Thalmann, D., Vexo, F. (2009). Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_39
Download citation
DOI: https://doi.org/10.1007/978-3-642-03364-3_39
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-03363-6
Online ISBN: 978-3-642-03364-3
eBook Packages: Computer ScienceComputer Science (R0)