Abstract
This paper introduces a pushdown automata simulator as a component of our evolving integrated virtual environment project for learning computational models and automata theory. The twofold contribution of this work is a novel use of modern technology to improve learning and a longitudinal quasi-experimental evaluation of its use in context.
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Hamada, M. (2009). Pushdown Automata Simulator. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_41
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DOI: https://doi.org/10.1007/978-3-642-03364-3_41
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-03363-6
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