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Empirical Research and Design of M-Learning System for College English

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Book cover Learning by Playing. Game-based Education System Design and Development (Edutainment 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5670))

Abstract

M-learning is an important research area in educational technology nowadays, but the design of m-learning system needs more empirical research in China. This study uses experience research, survey research and interview means to find out suitable m-learning models for Chinese college students. Based on the empirical research, this paper brings up an m-learning system model of colleague English, which can provide with personalized services and can integrate with e-learning seamlessly. This study will benefit those who would like to develop and design m-learning systems or materials.

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© 2009 Springer-Verlag Berlin Heidelberg

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Wang, W., Zhong, S., Zhang, Z., Lv, S., Wang, L. (2009). Empirical Research and Design of M-Learning System for College English. In: Chang, M., Kuo, R., Kinshuk, Chen, GD., Hirose, M. (eds) Learning by Playing. Game-based Education System Design and Development. Edutainment 2009. Lecture Notes in Computer Science, vol 5670. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03364-3_65

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  • DOI: https://doi.org/10.1007/978-3-642-03364-3_65

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03363-6

  • Online ISBN: 978-3-642-03364-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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