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RealActor: Character Animation and Multimodal Behavior Realization System

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Intelligent Virtual Agents (IVA 2009)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5773))

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In this paper we present RealActor, a character behavior realization system for embodied conversational agents based on the Behavior Markup Language (BML). Developed several years ago as part of the SAIBA framework, BML is an XML dialect for describing physical realizations of multimodal human behaviors. It allows modeling of complex communicative utterances which include both verbal and non-verbal behavior. BML elements represent various primitive actions (e.g. speech, facial and body gestures) and multimodal behavior can be modeled by specifying temporal relationships between these elements.

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© 2009 Springer-Verlag Berlin Heidelberg

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Cerekovic, A., Pejsa, T., Pandzic, I.S. (2009). RealActor: Character Animation and Multimodal Behavior Realization System. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds) Intelligent Virtual Agents. IVA 2009. Lecture Notes in Computer Science(), vol 5773. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04380-2_55

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  • DOI: https://doi.org/10.1007/978-3-642-04380-2_55

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04379-6

  • Online ISBN: 978-3-642-04380-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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