Skip to main content

Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars

  • Conference paper
Book cover Intelligent Virtual Agents (IVA 2009)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5773))

Included in the following conference series:

Introduction

Avatars are frequently used in virtual worlds and online games to convey emotions across cultures. However, our previous study suggested there are cultural differences in recognizing avatar’s facial expressions [1]. Yuki et al.’s study using emoticons and photorealistic human face images suggests Americans tend to interpret emotions based on the mouth, while Japanese tend to focus on the eyes [2]. Inspired by Yuki’s study, this study uses cartoonish avatar faces to find cultural differences in using facial parts as cues to recognize avatar emotions. This paper reports the preliminary result of an experiment conducted between Japanese and European subjects.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Koda, T., Ishida, T., Rehm, M., Andre, E.: Avatar culture: cross-cultural evaluations of avatar facial expressions. AI & Society Journal of Knowledge, Culture and Communication (2009) DOI: 10.1007/s00146-009-0214-5

    Google Scholar 

  2. Yuki, M., Maddux, W.W., Masuda, T.: Are the windows to the soul the same in the East and West? Journal of Experimental Social Psychology 43, 30–311 (2007)

    Google Scholar 

  3. Ruttkay, Z., Noot, H.: Animated CharToon faces. In: 1st international symposium on Non-photorealistic animation and rendering, pp. 91–100 (2000)

    Google Scholar 

  4. Ekman, P., Friesen, W.V.: Facial action coding system: A technique for the measurement of facial movement. Consulting Psychologists Press, Palo Alto (1978)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Koda, T., Ruttkay, Z. (2009). Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars. In: Ruttkay, Z., Kipp, M., Nijholt, A., Vilhjálmsson, H.H. (eds) Intelligent Virtual Agents. IVA 2009. Lecture Notes in Computer Science(), vol 5773. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04380-2_70

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-04380-2_70

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04379-6

  • Online ISBN: 978-3-642-04380-2

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics