Skip to main content

Hybrid Control for Embodied Agents Applications

  • Conference paper

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5803))

Abstract

Embodied agents can be a powerful interface for natural human-computer interaction. While graphical realism is steadily increasing, the complexity of believable behavior is still hard to create and maintain. We propose a hybrid and modular approach to modeling the agent’s control, combining state charts and rule processing. This allows us to choose the most appropriate method for each of the various behavioral processes, e.g. state charts for deliberative processes and rules for reactive behaviors. Our long-term goal is to architect a framework where the overall control is split into modules and submodules employing appropriate control methods, such as state-based or rule-based technology, so that complex yet maintainable behavior can be modeled.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Vinayagamoorthy, V., Gillies, M., Steed, A., Tanguy, E., Pan, X., Loscos, C., Slater, M.: Building Expression into Virtual Characters. In: Eurographics Conference State of the Art Report, Vienna (2006)

    Google Scholar 

  2. Lester, J.C., Converse, S.A., Kahler, S.E., Barlow, S.T., Stone, B.A., Bhogal, R.: The persona effect: Affective impact of animated pedagogical agents. In: Proceedings of CHI 1997 Human Factors in Computing Systems, pp. 359–366. ACM Press, New York (1997)

    Google Scholar 

  3. Bailenson, J., Yee, N., Blascovich, J., Beall, A., Lundblad, N., Jin, M.: The use of immersive virtual reality in the learning sciences: Digital transformations of teachers, students, and social context. The Journal of the Learning Sciences 17, 102–141 (2008)

    Article  Google Scholar 

  4. Brooks, R.A.: Intelligence without representation. Artificial Intelligence (47), 139–159 (1991)

    Google Scholar 

  5. Gat, E.: Integrating reaction and planning in a heterogeneous asynchronous architecture for mobile robot navigation. In: Proceedings of the National Conference on Artificial Intelligence (AAAI), pp. 809–815 (1992)

    Google Scholar 

  6. Klesen, M., Kipp, M., Gebhard, P., Rist, T.: Staging exhibitions: Methods and tools for modeling narrative structure to produce interactive performances with virtual actors. Virtual Reality. Special Issue on Storytelling in Virtual Environments 7(1), 17–29 (2003)

    Google Scholar 

  7. Ndiaye, A., Gebhard, P., Kipp, M., Klesen, M., Schneider, M., Wahlster, W.: Ambient intelligence in edutainment: Tangible interaction with life-likeexhibit guides. In: Maybury, M., Stock, O., Wahlster, W. (eds.) INTETAIN 2005. LNCS (LNAI), vol. 3814, pp. 104–113. Springer, Heidelberg (2005)

    Chapter  Google Scholar 

  8. Strauss, M., Kipp, M.: Eric: A generic rule-based framework for an affective embodied commentary agent. In: Proceedings of the 7th International Conference on Autonomous Agents and Multiagent Systems (2008)

    Google Scholar 

  9. Kipp, M., Gebhard, P.: Igaze: Studying reactive gaze behavior in semi-immersive human-avatar interactions. In: Prendinger, H., Lester, J.C., Ishizuka, M. (eds.) IVA 2008. LNCS (LNAI), vol. 5208, pp. 191–199. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  10. Gebhard, P., Kipp, M., Klesen, M., Rist, T.: Authoring scenes for adaptive, interactive performances. In: Proceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems, pp. 725–732 (2003)

    Google Scholar 

  11. Harel, D.: Statecharts: A visual formalism for complex systems. Sci. Comput. Program. 8(3), 231–274 (1987)

    Article  MathSciNet  MATH  Google Scholar 

  12. Ortony, A., Clore, G.L., Collins, A.: The Cognitive Structure of Emotions. Cambridge University Press, Cambridge (1988)

    Book  Google Scholar 

  13. Heloir, A., Kipp, M.: Embr - a realtime animation engine for interactive embodied agents. In: Proceedings of the 9th International Conference on Intelligent Virtual Agents, IVA 2009 (2009)

    Google Scholar 

  14. Friedman-Hill, E.J.: Jess, the java expert system shell, Livermore, CA. Distributed Computing Systems, Sandia National Laboratories (2000)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2009 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Miksatko, J., Kipp, M. (2009). Hybrid Control for Embodied Agents Applications. In: Mertsching, B., Hund, M., Aziz, Z. (eds) KI 2009: Advances in Artificial Intelligence. KI 2009. Lecture Notes in Computer Science(), vol 5803. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04617-9_66

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-04617-9_66

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04616-2

  • Online ISBN: 978-3-642-04617-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics