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Joint Activity Testbed: Blocks World for Teams (BW4T)

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 5881))

Abstract

This demonstration will be the presentation of a new testbed for joint activity. The domain for this demonstration will be similar to the classic AI planning problem of Blocks World (BW) extended into what we are calling Blocks World for Teams (BW4T). By teams, we mean at least two, but usually more members. Additionally, we do not restrict the membership to artificial agents, but include and in fact expect human team members. Study of joint activity of heterogeneous teams is the main function of the BW4T testbed.

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References

  1. Durfee, E.H., Montgomery, T.A.: MICE: A Flexible Testbed for Intelligent Coordination Experiments. In: Proceedings of the 1989 Distributed AI Workshop (1989)

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  2. Adobbati, R., Marshall, A.N., Scholer, A., Tejada, S.: Gamebots: A 3D Virtual World Test-Bed For Multi-Agent Research. In: Proceedings of the Second International Workshop on Infrastructure for Agents, MAS, and Scalable MAS (2001)

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© 2009 Springer-Verlag Berlin Heidelberg

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Johnson, M., Jonker, C., van Riemsdijk, B., Feltovich, P.J., Bradshaw, J.M. (2009). Joint Activity Testbed: Blocks World for Teams (BW4T). In: Aldewereld, H., Dignum, V., Picard, G. (eds) Engineering Societies in the Agents World X. ESAW 2009. Lecture Notes in Computer Science(), vol 5881. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10203-5_26

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  • DOI: https://doi.org/10.1007/978-3-642-10203-5_26

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10202-8

  • Online ISBN: 978-3-642-10203-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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