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Relighting Forest Ecosystems

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5875))

Abstract

Real-time cinematic relighting of large, forest ecosystems remains a challenging problem, in that important global illumination effects, such as leaf transparency and inter-object light scattering, are difficult to capture, given tight timing constraints and scenes that typically contain hundreds of millions of primitives. A solution that is based on a lattice-Boltzmann method is suggested. Reflectance, transmittance, and absorptance parameters are taken from measurements of real plants and integrated into a parameterized, dynamic global illumination model. When the model is combined with fast shadow rays, traced on a GPU, near real-time cinematic relighting is achievable for forest scenes containing hundreds of millions of polygons.

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© 2009 Springer-Verlag Berlin Heidelberg

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Steele, J.E., Geist, R. (2009). Relighting Forest Ecosystems. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2009. Lecture Notes in Computer Science, vol 5875. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10331-5_6

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  • DOI: https://doi.org/10.1007/978-3-642-10331-5_6

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10330-8

  • Online ISBN: 978-3-642-10331-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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