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The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5915))

Abstract

The in-depth description of game playing experience needs a suitable terminology which, in turn, shall reflect appropriate concepts. The introduced story space concept is compliant with a variety of recent research endeavors and allows for a lucid representation of phenomena which are crucial to the understanding of ways in which stories may be perceived when playing a digital game. The particular story space evolves over time–the story expands. The process of story unfolding may have a variety of fundamental properties such as, e.g., linearity or monotonicity. The controlled abandonment of linearity and monotonicity, e.g., may be used as a technique of dramaturgical design.

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© 2009 Springer-Verlag Berlin Heidelberg

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Jantke, K.P. (2009). The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10643-9_36

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  • DOI: https://doi.org/10.1007/978-3-642-10643-9_36

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10642-2

  • Online ISBN: 978-3-642-10643-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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