Abstract
This study presents approach for presentation of MPEG-4 3D graphics objects in real-time using Microsoft XNA technology. The proposed approach considers the aspects of real-time 3D rendering on multiplatform environment. We introduce management of MPEG-4 3D resources to address the rendering requirements of a modern real-time 3D rendering engine. In our approach this management results in extension by enabling appropriate representation of data resources. This study presents an example of using MPEG-4 encoded 3D content in advanced 3D visualization applications such as games and virtual reality on Windows and Xbox systems.
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References
ISO/IEC 14496-1:2001 Information technology – Coding of audio-visual objects – Part 1: Systems, International
ISO/IEC 14772-1: Information technology — Computer graphics and image processing — The Virtual Reality Modeling Language — Part 1: Functional specification and UTF-8 encoding (1998)
Microsoft DirectX, http://www.microsoft.com/DirectX
OpenGL, http://www.opengl.org
Microsoft XNA Framework, http://msdn.microsoft.com/en-us/library/bb203940.aspx
GPAC Project on Advanced Content, http://gpac.sourceforge.net/
Preda, M., Prêteux, F.: Virtual Characters in MPEG-4. IEEE Transaction on Circuits and Systems for Video Technology 14(7), 975–988 (2004)
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Celakovski, S., Davcev, D. (2010). Multiplatform Real-Time Rendering of MPEG-4 3D Scenes with Microsoft XNA. In: Davcev, D., Gómez, J.M. (eds) ICT Innovations 2009. ICT Innovations 2009. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10781-8_35
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DOI: https://doi.org/10.1007/978-3-642-10781-8_35
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-10780-1
Online ISBN: 978-3-642-10781-8
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