Abstract
Information science has been widely used in many aspects, such as e-learning, educational games and smart home. In environment above, the study of virtual human can make human-computer interaction more natural. This paper associated emotional decision with virtual human’s active control. It can make the virtual human in smart home generate some inner directed behaviors. Meanwhile, it came up with a mode called finding exit to solve the problem that there are a lot of ring-shaped obstacles. This mode improved the basic obstacle-avoiding behaviors. Then with the organic combination of emotion, memory and behavior, the autonomous active controlling system of virtual human in smart home is realized.
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Wang, F., Huang, X., Wang, Z. (2009). Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M. (eds) Transactions on Edutainment III. Lecture Notes in Computer Science, vol 5940. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11245-4_16
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DOI: https://doi.org/10.1007/978-3-642-11245-4_16
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