Abstract
In this paper I shall discuss the potential of educational games (Serious Games) for teaching and learning English online focusing on user engagement, performance and design. The paper builds on data from a research project, Serious Games on a Global Market Place in which a platform for learning English as a foreign language in primary school (www.Mingoville.com) has been studied in the context of English as a foreign language in Denmark. On the basis of the initial research results from the project I am proposing that performance and engagement through Serious Games for language learning should be understood in the context of gaming and learning as both separate and interconnected processes. In this connection the mediating role of the teacher is particularly significant.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Ang, C.S., Rao, R.K.: E-learning as computer games: Designing immersive and experiential learning. In: Aizawa, K., Nakamura, Y., Satoh, S. (eds.) PCM 2004. LNCS, vol. 3333. Springer, Heidelberg (2004)
Ang, C.S., Zaphiris, P.: Developing Enjoyable Second Language Learning Software Tools: A Computer Game Paradigm. In: Zaphiris, P. (ed.) User-Centered Computer Aided Language Learning, Science Publishing (2006)
Becker, K.: Digital game-based learning once removed: teaching teachers. British Journal of Educational Technology 38(3) (2007)
Cobb, et al.: Design Experiments in Educational Research. Educational Researcher 32(1) (2003)
Crookall, D., Oxford, R.L.: Simulation, Gaming, and Language Learning. Newbury House Publishers (1990)
Crookall, D.: Second language acquisition and simulation. Simulation & Gaming 38(6) (2007)
Dale, E.L.: Pedagogisk Profesjionalitet [Pedagogic Professionalism] Gyldendal, Oslo (1989)
Dale, E.L.: Professionalisering og læring i organisationer (Professionalism and Learning in Organisations). In: Andersen, P., Frederiksen, P. (eds.) Innovation, kompetence, læring (Innovation, Competence, Learning). Dafolo, Frederiksberg (2000)
de Castell, S., Jenson, J.: Serious Play. Journal of Curriculum Studies 35(6) (2003)
de Castell, S., Jenson, J.: Video games and Digital Game Play – The New Field of Educational Game Studies. Orbit 35(2) (2005)
Egenfeldt-Nielsen, S.: Beyond Edutainment: exploring the educational potential of computer games. Unpublished Phd. IT University of Copenhagen (2005)
Egenfeldt-Nielsen, S., et al.: Understanding Video Games: The Essential Introduction. Routledge, New York (2008)
Garcia-Carbonell, A., Rising, B., Montero, B., Watts, F.: Simulation/gaming and the acquisition of communicative competence in another language. Simulation and gaming 32(4) (2001)
Gee, J.P.: What Video Games have to Teach us about Learning and Literacy. Palgrave/Macmillan, New York (2003)
Gee, J.P.: Situated Language and Learning. A Critique of Traditional Schooling. Rouledge, New York (2004)
Gee, J. P.: Pleasure, Learning, Video Games, and Life: the projective stance. E-Learning 2(3) (2005)
Johannesen, J.: Mingoville.dk – et eksempel på sproglige muligheder inden for it (Mingoville.dk – an example of language learning with ICT). Sprogforum Tidsskrift for sprog- og kulturpædagogik (Journal of language and culture education) 38 (2006)
Kirriemur, J., McFarlane, A.: Literature Review in Games and Learning. Futurelab (2006)
Kimber, K., et al.: Reclaiming Teacher Agency in a Student-Centred Digital World. Asia-Pacific Journal of Teacher Education vol 30(2) (2002)
Kirriemur, J., McFarlane, A.: Literature Review in Games and Learning. Futurelab (2006)
Lave, J., Wenger, E.: Situated Learning. Legitimate Peripheral Participation. Cambridge UP, Cambridge (1991)
Li, R.-C., Topolewski, D.: ZIP & TERRY: a new attempt at designing language learning simulation. Simulation and gaming 33(2) (2002)
Macedonia, M.: Games and foreign language teaching. Support for Learning 20(3) (2005)
Meyer, B.: Languages with ICTs – ICTs with Languages. In: Buhl, M., Holm Sørensen, B., Meyer, B. (eds.) Medier og It - Læringspotentialer (Media and ICT – Learning Potentials), Danish University of Education Press (2006)
Meyer, B., Sørensen, B.H.: Serious Games in language learning and teaching – a theoretical perspective. In: Proceedings of DIGRA, Tokyo, Japan (2007)
Meyer, B., Sørensen, B.H.: Designing e-learning through games – reconceptualising the ‘fun’ and the ‘serious’ in computer assisted language learning. In: Proceedings of ICEL, University of Cape Town, South Africa (2008)
Milton, J.: Literature review in languages, technology and learning. Futurelab Series (2006), http://www.futurelab.org.uk/research/lit_reviews.htm
Prensky, M.: Digital Game-based Learning. McGraw-Hill, New York (2001)
Shaffer, D.W.: Pedagogical praxis: The professions as models for post-industrial education. Teachers College Record (2004)
Sefton-Green, J.: Digital Diversions. Youth Culture in the Age of Multimedia. UCL Press, London (1998)
Squire, K.: Gameplay in Context: Learning Through Participation in Communities of Civilization III Players. Unpublished PhD thesis. Instructional Systems Technology Department, Indiana University (2003)
Sutton-Smith, B., Kelly-Byrne, D.: The idealization of play. In: Smith, P.K. (ed.) Play in Animals and Humans, Basil Blackwell Inc., Oxford (1984)
Sørensen, B.H.: Didaktisk design for serious games (Didactic design for serious games). In: Selander, S., Svärdemo-Åberg, E. (eds.) Didaktisk design i digital miljö – om lärende, multimodalitet och spel., Liber AB (2008)
Walkerdine, V.: Children, Gender, Video Games. Towards a relational Approach to Multimedia. Palgrave Macmillian, Oxford (2007)
Warschauer, M.: Technological change and the future of CALL. In: Fotos, S., Browne, C.M. (eds.) New Perspectives on CALL for Second Language Classrooms, Lawrence Erlbaum Associates, Mahwah (2004)
Warschauer, M., Kern, R.: Introduction. In: Warschauer, Kern (eds.) Network-based Language Teaching: Concepts and Practice. Cambridge UP, Cambridge (2000)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Meyer, B. (2009). Learning English through Serious Games – Reflections on Teacher and Learner Performance. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M. (eds) Transactions on Edutainment III. Lecture Notes in Computer Science, vol 5940. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11245-4_8
Download citation
DOI: https://doi.org/10.1007/978-3-642-11245-4_8
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-11244-7
Online ISBN: 978-3-642-11245-4
eBook Packages: Computer ScienceComputer Science (R0)