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Learning English through Serious Games – Reflections on Teacher and Learner Performance

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Transactions on Edutainment III

Part of the book series: Lecture Notes in Computer Science ((TEDUTAIN,volume 5940))

Abstract

In this paper I shall discuss the potential of educational games (Serious Games) for teaching and learning English online focusing on user engagement, performance and design. The paper builds on data from a research project, Serious Games on a Global Market Place in which a platform for learning English as a foreign language in primary school (www.Mingoville.com) has been studied in the context of English as a foreign language in Denmark. On the basis of the initial research results from the project I am proposing that performance and engagement through Serious Games for language learning should be understood in the context of gaming and learning as both separate and interconnected processes. In this connection the mediating role of the teacher is particularly significant.

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Meyer, B. (2009). Learning English through Serious Games – Reflections on Teacher and Learner Performance. In: Pan, Z., Cheok, A.D., Müller, W., Chang, M. (eds) Transactions on Edutainment III. Lecture Notes in Computer Science, vol 5940. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11245-4_8

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  • DOI: https://doi.org/10.1007/978-3-642-11245-4_8

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-11244-7

  • Online ISBN: 978-3-642-11245-4

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