Abstract
Our current understanding of computation has widened enormously beyond the original closed world picture of numerical calculation in isolation from the environment. In the age of the Internet and the Web, and now of pervasive and ubiquitous computing, it has become clear that interaction and information flow between multiple agents are essential features of computation. The standard unit of description or design, whether at a micro-scale of procedure call-return interfaces or hardware components, or a macro- scale of software agents on the Web, becomes a process or agent, the essence of whose behaviour is how it interacts with its environment across some defined interface.
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Abramsky, S. (2010). Games, Interaction and Computation. In: Pnueli, A., Virbitskaite, I., Voronkov, A. (eds) Perspectives of Systems Informatics. PSI 2009. Lecture Notes in Computer Science, vol 5947. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-11486-1_1
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DOI: https://doi.org/10.1007/978-3-642-11486-1_1
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