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QR Code and Augmented Reality-Supported Mobile English Learning System

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Part of the book series: Lecture Notes in Computer Science ((LNCCN,volume 5960))

Abstract

Mobile learning highly prioritizes the successful acquisition of context-aware contents from a learning server. A variant of 2D barcodes, the quick response (QR) code, which can be rapidly read using a PDA equipped with a camera and QR code reading software, is considered promising for context-aware applications. This work presents a novel QR code and handheld augmented reality (AR) supported mobile learning (m-learning) system: the handheld English language learning organization (HELLO). In the proposed English learning system, the linked information between context-aware materials and learning zones is defined in the QR codes. Each student follows the guide map displayed on the phone screen to visit learning zones and decrypt QR codes. The detected information is then sent to the learning server to request and receive context-aware learning material wirelessly. Additionally, a 3D animated virtual learning partner is embedded in the learning device based on AR technology, enabling students to complete their context-aware immersive learning. A case study and a survey conducted in a university demonstrate the effectiveness of the proposed m-learning system.

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Liu, TY., Tan, TH., Chu, YL. (2010). QR Code and Augmented Reality-Supported Mobile English Learning System. In: Jiang, X., Ma, M.Y., Chen, C.W. (eds) Mobile Multimedia Processing. WMMP 2008. Lecture Notes in Computer Science, vol 5960. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12349-8_3

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  • DOI: https://doi.org/10.1007/978-3-642-12349-8_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-12348-1

  • Online ISBN: 978-3-642-12349-8

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