Abstract
Computing technologies turn everyday artefacts into narrative, procedural objects. This observation suggests that the narrative sound design strategies used in films and many video games could also be applied for the design of interactive commodities. However, it is unknown whether these strategies from immersive media can be applied in physical artefacts of everyday use. In this paper we describe methodological considerations and outline a structure of a revisable, design oriented, participatory research process, which allows to explore narrative sound designs and their possible application in interactive commodities in a systematic yet explorative way. The process, which focused on interpretational aspects, has been applied in two workshops and their results are reported and discussed. The experience of the prototyping and evaluation method, which made use of theatrical strategies, raised important questions about the role of performativity in the emergence of meaning and the possible limitations of a strictly hermeneutic aesthetics, when dealing with sonically enhanced interactive commodities.
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Hug, D. (2010). Investigating Narrative and Performative Sound Design Strategies for Interactive Commodities. In: Ystad, S., Aramaki, M., Kronland-Martinet, R., Jensen, K. (eds) Auditory Display. CMMR ICAD 2009 2009. Lecture Notes in Computer Science, vol 5954. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12439-6_2
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DOI: https://doi.org/10.1007/978-3-642-12439-6_2
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