Abstract
Every year about 45000 forest fires occur in Europe, burning half a million hectares of land, some of which protected zones with rare species of the flora and fauna. The existing methods for wildland modeling are very complicated and their realizations need a lot of computational capacity. That is why we will use another approach based on the game-method theory, which consume less computational resources.
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Dobrinkova, N., Fidanova, S., Atanassov, K. (2010). Game-Method Model for Field Fires. In: Lirkov, I., Margenov, S., Waśniewski, J. (eds) Large-Scale Scientific Computing. LSSC 2009. Lecture Notes in Computer Science, vol 5910. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12535-5_19
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DOI: https://doi.org/10.1007/978-3-642-12535-5_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-12534-8
Online ISBN: 978-3-642-12535-5
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