Abstract
This paper concerns the application of a gaming approach to the validation of ArchiMate models, with the aim of enhancing validation, by non-architects, beyond mere reading of the model. The game offers a guided process for systematic exploration of ArchiMate models, and for systematically raising questions about them. The development process and the design principles behind the game are discussed, as well as the information transformation involved in creating a model-specific game from an ArchiMate model. The game has been evaluated through application in a small real life case. We discuss the influence of our approach to model understanding by the players, and the conceptual merits and flaws of the game.
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Groenewegen, J., Hoppenbrouwers, S., Proper, E. (2010). Playing ArchiMate Models. In: Bider, I., et al. Enterprise, Business-Process and Information Systems Modeling. BPMDS EMMSAD 2010 2010. Lecture Notes in Business Information Processing, vol 50. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13051-9_16
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DOI: https://doi.org/10.1007/978-3-642-13051-9_16
Publisher Name: Springer, Berlin, Heidelberg
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