Abstract
While performance based animation has been widely used in film and game production, we apply a similar technique for recreational/artistic performance purposes, allowing users to experience real-time natural interaction with virtual character. We present a real-time system that allows a user to interact with a synthetic virtual character animated based on the performance of a dancer who is hidden behind the scenes. The virtual character responds to the user as if she can “see” and “listen” to the user. By presenting only the virtual character animated by our system to the observing audiences within an immersive virtual environment, we create a natural interaction between the virtual world and the real world.
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Wu, Q., Kazakevich, M., Taylor, R., Boulanger, P. (2010). Interaction with a Virtual Character through Performance Based Animation. In: Taylor, R., Boulanger, P., Krüger, A., Olivier, P. (eds) Smart Graphics. SG 2010. Lecture Notes in Computer Science, vol 6133. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13544-6_32
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DOI: https://doi.org/10.1007/978-3-642-13544-6_32
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-13543-9
Online ISBN: 978-3-642-13544-6
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