Skip to main content

Interaction with a Virtual Character through Performance Based Animation

  • Conference paper
Book cover Smart Graphics (SG 2010)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 6133))

Included in the following conference series:

Abstract

While performance based animation has been widely used in film and game production, we apply a similar technique for recreational/artistic performance purposes, allowing users to experience real-time natural interaction with virtual character. We present a real-time system that allows a user to interact with a synthetic virtual character animated based on the performance of a dancer who is hidden behind the scenes. The virtual character responds to the user as if she can “see” and “listen” to the user. By presenting only the virtual character animated by our system to the observing audiences within an immersive virtual environment, we create a natural interaction between the virtual world and the real world.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Zhao, P., Van De Panne, M.: User interfaces for interactive control of physics-based 3d characters. In: Symposium on Interactive 3D Graphics and Games, pp. 87–94 (2005)

    Google Scholar 

  2. Thorne, M., Burke, D., Van De Panne, M.: Motion doodles: an interface for sketching character motion. ACM Trans. on Graphics, 424–431 (2004)

    Google Scholar 

  3. Chai, J., Hodgins, J.K.: Performance animation from low-dimensional control signals. ACM Trans. on Graphics 24(3), 686–696 (2005)

    Article  Google Scholar 

  4. Shiratori, T., Hodgins, J.K.: Accelerometer-based user interfaces for the control of a physically simulated character. ACM Trans. on Graphics 27(5), 123:1–123:9 (2008)

    Article  Google Scholar 

  5. Yin, K., Pai, D.: FootSee: an interactive animation system. In: ACM SIGGRAPH/Eurographics symposium on Computer Animation, pp. 329–338 (2003)

    Google Scholar 

  6. Levin, G., Lieberman, Z.: Insitu. speech visualization in real-time interactive installation and performance. In: Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering, pp. 7–14. ACM Press, New York (2004)

    Chapter  Google Scholar 

  7. Camurri, A., Coletta, P., Ricchetti, M., Volpe, G.: Expressiveness and Physicality in Interaction. Journal of New Music Research 29(3), 187–198 (2000)

    Article  Google Scholar 

  8. Taylor, R., Torres, D., Boulanger, P.: Using music to interact with a virtual character. In: The International Conference on New Interfaces for Musical Expression (2005)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2010 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Wu, Q., Kazakevich, M., Taylor, R., Boulanger, P. (2010). Interaction with a Virtual Character through Performance Based Animation. In: Taylor, R., Boulanger, P., Krüger, A., Olivier, P. (eds) Smart Graphics. SG 2010. Lecture Notes in Computer Science, vol 6133. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13544-6_32

Download citation

  • DOI: https://doi.org/10.1007/978-3-642-13544-6_32

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-13543-9

  • Online ISBN: 978-3-642-13544-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics